Week #31 update

Rather a light week #31 was with mainly bug fixes and tweaks taking place.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Game

  • fixed bug that prevented monks from moving once they bumped into another monk (builds patched and uploaded to include fix) (Steve, Howie)
  • fixed bug that stopped the TAB key toggling monks (YOG mode)
  • you can now blast under an exit phase brick (Steve)
  • fixed bug that allowed a monk to not eat a runner sharing the same tile
  • changes to new game options based on feedback;
  • UI tweaks to make dialog more intuitive
  • fixed issue that did not show 60 minute time selection (Jared)
  • you can no longer toggle options (except timeout) when restoring a game
  • pause hourglass no longer shows over tombstone graphic (Ali)

Updated options
Minor update to game settings

LAN

  • when a gamer quits unexpectedly, the game will be auto-saved for later

General

  • fixed bug that did not return to menu when a timed game completed (builds patched and uploaded to include fix)
  • read-only textbox control separated out into a new label control (easier to maintain)
  • menu bar no longer shows in full-screen on Mac OS X.
  • debug information now less obtrusive
  • DisableForceFeedback added to config file

Debug info
Update debug info

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Bugs being worked on

  • monks merging together on ladders (Leandro)
  • monks bunching together too closely on ladders (Howie, Gareth, Me)
  • runners not entering exit doors (Howie)
  • monks and runners not getting squished in blasted blocks (Howie)

What I'll probably do next week

  • bug fixes