MMR update #36

Not a great deal done this week on the project (most of my time was spent on LAN). Hopefully I'll have more time this week to progress a lot more on LAN and to fix some outstanding bugs.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Editor

  • fixed incorrect dialog title when loading puzzle sets

Game

  • fixed monk mode (YOG cheat) not working correctly
  • monks can now chase runners when stuck falling on another monk (classic mode) (Howie)
  • darkness mode updated;
    • no longer uses a 2D render target
    • pixel shader does all the work
    • should fix issue with darkness not rendering on Ubuntu (Tim)

You can read more on darkness mode on this blog post.

Darkness mode Reworked darkness mode

LAN

  • continued to work on reliable UDP client

Bugs being worked on

  • monks spawning outside game bounds
  • jerky movement when playing on Ubuntu machines
  • monks merging when ladders are involved
  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original

What I'll probably do next

  • continue working on LAN
  • ability to 'pause' the game when testing and return after minor edits

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Next: What is the size of MMR?

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Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

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