Weeks #13 & 14 update

Welcome to a very uneventful two weeks on the project! I've had some time off from the game and have been working on a new site for the project. The goal is to migrate MMR specific stuff to this site and leave the main site as a general blog. Weekly updates for MMR and Lode Runner 2 will be posted there.

There is no new build this week. I plan to get back into the project full-swing after this weekend. On the TODO list is a feature suggested by Jim Winkler to pause the game when testing from the editor, make some tweaks, and get back to testing without having to start again.

I also plan to automate more of the build process to also upload the builds to the Azure storage account.

Editor

  • fixed incorrect tooltip for "copy"
  • added different tooltip text for "save as" and "insert puzzle"

Game

  • fixed runners not falling off a ladder correctly

Bugs being worked on

  • monks merging together when crossing on/off ladders
  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original

What I'll probably do next week

  • network gaming improvements
  • ability to 'pause' the game when testing and return after minor edits
  • monk hump 'n bump improvements

Previous: Week #12 update

Next: Week #15 update

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Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

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