Week #18.5 update

Welcome to an early week update! Due to a few bugs and the game not running on 32bit copies of Windows, I've re-uploaded all the builds. Thanks to Maclr and Howie for help with the x86 Windows build.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Game

  • fixed pick-axe debris not filling in blasted blocks (MacLr)
  • fixed error in 2P HUD that crashed two-player games
  • if you've saved your game and continuing playing and then quit in the same puzzle, you will no longer be asked to resave

General

  • fixed draw glitch in dropdown controls
  • options dialog fixes;
  • if you are assigning a key binding and click elsewhere, the key will now stop blinking
  • if you are assigning a key binding and click another, it will now stop blinking
  • fixed Reef and Astral cut-scene music being swapped (Abhiram);
  • you'll need to re-download the CD DLC
  • updated README.TXT

Bugs being worked on

  • monks merging together when crossing on/off ladders
  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original
  • resume pause from a LAN game can crash

What I'll probably do next

  • ability to 'pause' the game when testing and return after minor edits

Previous: Lode Runner: Legacy

Next: Week #19 update

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Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

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