Week #24 update

Thanks to all who let me know of the bugs introduced in last weeks build - most of them due to insufficient testing on my part, sorry. Apart from those bugs reported, quite a whack more got fixed this week, along with some project maintenance. I also had some time to press on with LAN gaming.

Don't forget, you can grab this build from the MMR site.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Editor

  • if you associate the .PZL files with the game and go into one, it will now launch the editor (Howie)
  • renamed some variables and events

Game

  • fixed bug that did not allow players to pass blasted bricks blown up by small bombs (Tim)
  • fixed runner jumping when starting on a monk (classic/1983 ruleset)
  • fixed players being able to move left/right when not standing on a brick (Tim)
  • monks can no longer climb down a ladder when in a blasted hole
  • players now grab a ladder after blasting if previously on a ladder
  • fixed runners "jumping over" monks that are stacked vertically (Howie)
  • fixed blasted bricks not waiting on players falling into them (Howie/Tim)
  • fixed runners not being able to run off a monk's head (Howie)
  • fixed logic flaw when calculating player positions
  • fixed players not facing left after crossing leftwards off a ladder
  • fixed players crossing onto ladders that are above a brick - matches the Original
  • separated monk specific logic from player class to monk class
  • fixed runners going straight down a ladder when exiting a hidey-hole
  • fixed bug when skipping back to 1st puzzle in set causing the ending cut-scene to play

Web

LAN gaming is currently unavailable. I've no ETA at the moment on when it will be ready, sorry.

  • refactored custom RPC framework (similar in functionality to the legacy Unity RPC)
  • restored support for;
    • chat
    • restart puzzles (host only)
    • grant extra lives (host only)
    • complete puzzle (host only with YOG)
    • collect all gold (host only with YOG)
    • alter game speed (host only)
    • pausing a game
    • casting into oblivion (self only)

General

  • fixed bug that did not correctly set the app path (Howie)
  • removed independent key state from main menu
  • fixed bug that allowed dialogs to create a texture without specifying a colour palette
  • added support to launch the game with command line arguments
  • paused music will now resume when toggling with CTRL/COMMAND+M
  • fixed typos in player classes
  • fixed bug in video player that did not load credit roll
  • fixed bug when reading interface files that could create an empty texture (Gareth)
  • updated README.TXT file

Bugs being worked on

  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original

What I'll probably do next

  • continue working on LAN
  • ability to 'pause' the game when testing and return after minor edits

Previous: Week #23 update

Next: Lode Runner 2 Update #3

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Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

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