Week #25 update

Special thanks this week to MacLr and Howie for the Japanese translation of the game. I'm sure it is not quite what bb010g had in mind when he suggested using Transifex, but, language files are now in a LOCALE folder alongside the game data files. Feel free to create and modify your own language files.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Editor

  • you can now transfer lives between players when trying a puzzle

Game

  • fixed runners snapping/falling when on a monk incorrectly (MacLr)
  • fixed a bug that could crash when returning to the editor
  • fixed incorrect tooltip for current puzzle digit box (player one HUD)
  • fixed game crash when a runner collected a bomb (Andrew, Adam, 严冬)
  • fixed end-of-game/tombstone graphic using the wrong colour palette (Howie)

Web

LAN gaming is currently unavailable. I've no ETA at the moment on when it will be ready, sorry.

  • support added for host to skip puzzles
  • support added to transfer lives between Jake Peril and Wes Reckless
  • fixed monks doing different things on different machines

General

  • refactored scroll bar control
  • fixed incorrect padding in tooltips
  • rewrote tooltip drawing and handling
  • font files switched to use BmFont Angel binary format;
    • Arial Unicode (tooltips) reduced to 430kb from 3.3mb
    • total size of all three fonts is 801kb
  • Japanese options added to the Options dialog - currently, only tooltips will be in Japanese

Japanese language option You can now select Japanese from the Options dialog

Bugs being worked on

  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original

What I'll probably do next

  • continue working on LAN
  • ability to 'pause' the game when testing and return after minor edits

Previous: Lode Runner 2 Update #3

Next: Week #26 update

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Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

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