Week #5 update

I'm pleased to report that only a few bugs were found in the first C# build! Most of them were down to insufficient testing on my part. I've uploaded the downloads again so if you downloaded the February build before today, it is well worth getting a fresh copy.

Thanks to Timothy for letting me know the game runs well on Debian. Here are all the platforms the game has been played on;

Windows; 7, 8, 8.1, 10
Mac OS X; Mountain Lion, Yosemite, El Capitan, Sierra
Linux; Debian, Ubuntu, Mint

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Editor

  • fixed bug that saved the wrong version into the puzzle (preventing them from opening in the Original) (Jared)

Game

  • fixed bug that prevented players grabbing ladder after blasting from a ladder with an empty tile below (Howie)
  • goo rewritten to match the Original
  • fixed bug that did not allow runners to collect gold uncovered by a bomb (Howie, George)
  • fixed monks jamming when choosing a runner to chase (Howie, Pat)
  • tweaked monk running to match Original
  • fixed gas guns only being able to be used once (Jared)
  • fixed goop thrown from buckets not working with ladders (Jared)
  • runners using a hide-hole now draw behind tools (Howie);
    • the Original game has the same issue which looks odd - runners somehow contorting over the tool
  • when playing timed games, an alert will pop-up every 10 minutes and again when only 5 minutes remain (Jared)
  • scoreboard now shows the puzzle started from and not what you restored from
  • fixed bug that did not load the correct secret puzzle when restoring a saved game

Draw order quirk Draw order before and after

Time remaining message You're now alerted in timed games

Networking

  • word-wrap support added to chat box in lobby

General

  • error dump files now contain a copy of your configuration file
  • by default the game will now launch into full-screen (George)
  • minor performance gains achieved in content manager
  • streamlined sprite font (including measuring and truncating text)
  • fixed bug in file dialog that attempted to load invalid paths when changing folders (Jared)
  • scoreboard correctly shows '?' when playing secret puzzles
  • fixed bug in file dialog that did not overwrite a file

Bugs being worked on

  • monk hump 'n bump does not always work

What I'll probably do next week

  • input predication (web games)
  • monks merging when crossing ladders

Previous: February 2017 update now ready!

Next: Week #6 and #7 update

Get the latest posts delivered right to your inbox!

or subscribe via RSS with Feedly!

Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

comments powered by Disqus