Lode Runner 2 Update #3

This last update involved writing an ImageView control. Not a huge feature but it's one step closer to a usable editor. Eagle eyed viewers may have noticed that the available bricks displayed for the Jungle World are not the same - I haven't done this yet.…

¡Hola!

We now speak your language! Thanks to Luis for translating the language file into Spanish. You'll be able to use this in the build that's coming in a few days time. If you'd like to see The Mad Monks' Revenge: Definitive Edition in…

Lode Runner 2: Work has begun!

With work on the Mad Monks' Revenge slowly coming to an end (to be honest, it's all Bram lately - I haven't written anything in a very long time), I've started work on Lode Runner 2. You can read my initial thoughts here…

Lode Runner 2

We've received quite a few questions over the last several months as more and more people find this project. One of the more popular ones is if we are going to update Lode Runner 2 [https://en.wikipedia.org/wiki/Lode_Runner_2] when we're finally…

Before & After

Here's a fun interactive way to see some before and after [http://www.catchmyfame.com/catchmyfame-jquery-plugins/jquery-beforeafter-plugin/] screenshots comparing the Original game to this shiny new one. If it has loaded for you, drag the green bar left & right to reveal the differences! How many saw something…

Earlier Concepts

We've had many concepts for tweaking existing features and new ideas that didn't make the cut. Here's a few shots of several them. Tooltips As you can see, not having the bubble Windows 95 style tooltips was a mistake. A big one. They looked…

Adventures in Scaling

Proper screen scaling was added to Lode Runner several months ago but I thought I'd do a quick write up for those that like to know more of the behind the scenes workings. No scaling As you can see in the image above, the game window was previously…

New Game Options

New game options have been added that can now be set when picking a puzzle to play for any single or multiplayer game! Extra options have been requested by a couple of testers and have finally made their way in. Where? You can access the new options via the puzzle…