Over the Christmas break, I've been working on movement. This actually went a lot quicker than I thought it would.
- Movement for Jake & Wes is now 100% complete
- Numerous small bug fixes - most of these weren't really bugs, rather I just hadn't fully implemented things (monkey-bars to ladders & blasting from a monkey-bar)
- Using hidey-holes added
- Optimised animation class
- Offloaded replacing XNA's media engine to my Brother as it doesn't support loading from an IO filestream or seeking
Happy New Year!