Quirks mode

I've had a couple of requests for a quirks mode. I wasn't too sure about adding it since my goal was to fix the issues from the original Lode Runner Online: The Mad Monks' Revenge but this project isn't just for me. Quirks mode allows you to keep most of the original issues if you so wish. Not so much as a "quirks mode" rather a "nostalgia setting" as a few have pointed out to me.

Not all the issues listed on Jason's site are included in quirks mode. Bugs like You can't use that here, Walking through floors, Tools duplication II and Cut, mangle, and paste won't be added. These are mostly full-on bugs rather than slight logic errors.

You can download a puzzle set here that showcases all the quirks. All the GIFs you see below were captured in this set and were made to match the graphics you see on Jason's site.

Quirks with an asterisk after indicate extra ones not listed on Jason Summers site but are present in Lode Runner Online: The Mad Monks' Revenge.

Flying Lode Runner

Flying Lode Runner
If you run off of a monk and onto a tile where there is an invisible exit ladder, you will "fly" until you reach a ladder or the edge of the puzzle. You can fly right through some kinds of blocks, but flying into others will kill you. Download fly.zip to try this out. [Found by Konstantin Seiler]

Suspended monks

Suspended monks
Rock piles created by the pickaxe tool falls faster than monks do. If a falling monk is hit by this rock, the monk remains suspended in mid-air forever (unless you blow it up with a bomb).

This suspended monk behaves just like any other block with a trapped monk or rock pile.

You can't use that here

You can't use that here
In certain situations, there is a split second when you're running between different kinds of tiles, where the rules for determining whether you can use tools get applied to one tile, but the tool will actually get used on the other tile. This allows you to sometimes use tools (including small bombs) in mid-air, or while hanging onto a bar, which you're not supposed to be able to do. Although the bug is consistent, it does not work for all tools in all situations; e.g. the snare seems to be totally immune to it.

Bouncing off walls

Bouncing off walls
If you're standing on a monk with a block to a side and you try to move in that direction, you will move in the opposite.

Invisible hand-over-hand bar

Bouncing off walls
If a block next to a monkey bar contains a block that has been blasted, it will behave as if a monkey bar is there. This prevents you from detonating a bomb whilst on the invisible bar. This only happens if you enter the block from the monkey bar.

Can't climb down

Can't climb down
If you blow up a block directly beneath a ladder and then run over where it was, the block is treated as if it is still there. He won't cross over to the ladder. A workaround is to start to climb the ladder, then climb down.

The same rule applies to a phase brick that is directly beneath a ladder. [Found by Howie Pelton]*.

Can't climb down II

Can't climb down II
You cannot drop off a monkey bar through a phase brick. [Found by Howie Pelton]

Survive liquid tile

Bouncing off walls
You won't drown if you climb down a ladder directly above liquid - you'll fall right through it! The same rule applies if there is a ladder on both sides of the liquid. Download lavagames.pzl to try this out. [Found by Loyalle Chin]

Also, if your starting position is over liquid, you will fall safely through the first two tiles. [Found by Jim Winkler]

Trapdoor between ladders

Trapdoor between ladders
Trapdoors with ladders both above and below them don't work right. You can climb back up out of the trap (wrong), but you can't move left or right (also wrong). The treasure in this picture is inaccessible. However, if you use a tool (other than a bomb) at that tile, it will start behaving correctly.

Walk on air

Walk on air
If you use a big bomb to blow up the rubble created by a pickaxe, it doesn't destroy it. Instead, it makes it permanent, and invisible!

Slippery

Bouncing off walls
If you blast a hole two blocks above a monkey bar and three tiles above liquid, and then drop through it, you won't be able to grab onto the bar, and will fall to your doom. [Found by Jim Winkler]

Ad infinitum

Bouncing off walls
If you enter a teleport on the top row of the puzzle that has no other exits, you will get caught in an infinite loop. [Found by Jim Winkler]

Rapid decent

Rapid decent
You can travel down a vertical column of monkey bars very quickly - much faster than you can fall.

The speed at which you fall is not quite as fast as the original but still far faster than should be possible.

Run in goo

Run in goo
You can run over a block covered in goop a little faster than you should be able to if you tap repeatedly on the left or right movement key.

Climb through walls

Run in goo
A monk that's climbing out of a pit can walk right through trapdoor (or liquid tile) cells that are diagonally adjacent to the pit.

Fall immunity*

Fall immunity
If a monk eats a runner when falling into a blasted hole, he will run or idle instead of falling.

You can't drop that here*

You can't drop that here
You can drop a tool while you are using it. This applies to pick-axes, jackhammers and gas guns.


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Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

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