User interface

Lode Runner Online: The Mad Monks' Revenge Rewrite project uses a custom user interface - all the user interface elements in the game are made from scratch. We could have used an off-the-shelf solution but, unfortunately, they all appear to attempt to replicate Windows with a myriad of controls and…

Read this article

Editor early days

The Mad Monks' Revenge Definitive Edition has come a long way since we started the project back in 2014. What did the game look like in the beginning? Welcome to Lode Runner! Not very impressive, but you've got to start somewhere! The above shot was taken in June 2014 -…

Read this article

Don't be afraid of the dark II

Two and a half years ago, the darkness mode was improved to support multiple players as the original only works with one player. This effect has worked well since then but recently it was reported that some Ubuntu machines produce corrupted RenderTarget textures. Up until today, it worked by: Creating…

Read this article

Adventures in Scaling

Proper screen scaling was added to Lode Runner several months ago but I thought I'd do a quick write up for those that like to know more of the behind the scenes workings. No scaling As you can see in the image above, the game window was previously not scaled.…

Read this article

Changing the credits cut-scene

Similar to the previous 3-part series on converting the original AVI cut-scenes (Astral, Reef, post-credits) to the propriety Presage format, this post goes into some detail on how I modified the post-game credits. *Updated post-game credits* What was wrong with the credits before? Quite a few things, nothing major, but…

Read this article