Don't be afraid of the dark II

Two and a half years ago, the darkness mode was improved to support multiple players as the original only works with one player. This effect has worked well since then but recently it was reported that some Ubuntu machines produce corrupted RenderTarget textures. Up until today, it worked by: Creating…

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Adventures in Scaling

Proper screen scaling was added to Lode Runner several months ago but I thought I'd do a quick write up for those that like to know more of the behind the scenes workings. No scaling As you can see in the image above, the game window was previously not scaled.…

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Changing the credits cut-scene

Similar to the previous 3-part series on converting the original AVI cut-scenes (Astral, Reef, post-credits) to the propriety Presage format, this post goes into some detail on how I modified the post-game credits. *Updated post-game credits* What was wrong with the credits before? Quite a few things, nothing major, but…

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Where is the February update?

I've decided not to update the builds this month. The main reason is the 43 errors and 18 warnings stopping the game from compiling over the weekend. The actual reason is LAN gameplay is not working and the content management system is being swapped over. To make up for the…

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CD soundtrack

Some of you may have noticed that the the original, studio recorded, CD audio does not come with this rewrite of Lode Runner Online: The Mad Monks' Revenge. The CD audio is available as a DLC (which you can get via the downloads page). The reason it isn't bundled with…

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