Adventures in Scaling

Proper screen scaling was added to Lode Runner several months ago but I thought I'd do a quick write up for those that like to know more of the behind the scenes workings. No scaling As you can see in the image above, the game window was previously not scaled.…

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Changing the credits cut-scene

Similar to the previous 3-part series on converting the original AVI cut-scenes (Astral, Reef, post-credits) to the propriety Presage format, this post goes into some detail on how I modified the post-game credits. Updated post-game credits What was wrong with the credits before? Quite a few things, nothing major, but…

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Where is the February update?

I've decided not to update the builds this month. The main reason is the 43 errors and 18 warnings stopping the game from compiling over the weekend. The actual reason is LAN gameplay is not working and the content management system is being swapped over. To make up for the…

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CD soundtrack

Some of you may have noticed that the the original, studio recorded, CD audio does not come with this rewrite of Lode Runner Online: The Mad Monks' Revenge. The CD audio is available as a DLC (which you can get via the downloads page). The reason it isn't bundled with…

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Cut/copy/paste - now with flipping

Selecting regions and cut/copy/paste are basic features in the Lode Runner Online: The Mad Monks' Revenge puzzle editor and thanks to a complete rewrite, they just got better! Are you a dedicated puzzle maker who spends hours tinkering away? Do you like to make symmetrical puzzles? Say hello…

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Changing the game options

I've given the game options a massive overhaul. In case you don't/can't remember what it looks like off by heart, here it is below; There are a few things that I find wrong with this dialog, most from just a quick glance, and I'm sure I'm not the only…

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Sounds Like Pun

...implementing a 3rd party sound engine. Trust me, it isn't. And yes, it is a pun. I've looked it up and everything. Playing audio in Lode Runner seemed like an easy thing to do and initially, it was. I started off using XNA's media class to get sound playing to…

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214 Shades of Grey

In this analysis, I'll show you how I pulled off the logo -> scoreboard transition effect. The effect Basically, the scoreboard is revealed in 4x4 pixel increments until the entire scoreboard is present. 1st attempt Like the blasting and 2 player night mode effects, I wanted to avoid using pixel…

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Same, but different #3

Here are the latest round of changes I've made to the original. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. Big bombs Diehard fans may have noticed a slight discrepancy with the way the Big Bomb explodes. With small bombs, the…

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Analysis: line tool

What I've thought would quick things to write often turn out to be the opposite. Writing the editor's line tool is a great example. This wasn't particularly difficult, just difficult to get right. I'd finished this months ago and was only recently testing a different tool and noticed that it…

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