MMR Update #1

Release notes for January 2018 (build 19.01.17). This build contains gameplay fixes, new features, and general improvements.…

Week #30 update

This week has seen quite a lot done. A lot of the work has been on the TODO list for a very long time. The experimental new game options have now been added as well as the puzzle number for two-player games. The July build will be up for download…

Week #13 update

A few things discovered with the March build [https://www.quarkrobot.com/march-2016-update-now-ready/] have been fixed and the downloads all updated. These bugs (marked with an asterisk) greatly affected performance and in some cases, rendered the gameplay impossible. If you downloaded the March build the day it was released, you&…

Week #45 update

It has been a bumper week. As you can see below, lodes of bugs have been fixed and some new features added such as two more runners, a quirks mode add-on to fix the running in goo faster bug from the Original, plus monks re-entering the puzzle when they have…

Week #38 update

What I've done this week## The main focus this week was brining LAN games in-line with local machines games. Thing such as cheating, transferring lives (a feature of the original Lode Runner Online: The Mad Monks' Revenge that I always forget), restarting puzzles and other UI elements.…

Week #25 and #26 update

What I've done this week## Welcome to another bumper two weeks worth of updates! What is the reason for this combined weekly post? The same as the last one really; a week with reduced development time and travelling. Fear not though, loads and loads did get done -…

Week #22 and #23 update

What I've done this week## This week is another bumper [https://www.quarkrobot.com/tag/bumper-update/] update. Over 25 minor bug fixes and some major improvements to the monks. A dozen more bugs were repoted by my chief tester, Lavi, but these were already fixed since the last…

Week #4 update

What I've done this week## Week #4 was a bumper week! Loads of progress was made, especially with the Mad Monks. If you ignore the pre-menu logos, scoreboards and fluff like that, then the game hasn't got too long to go. Once the monk AI is…