Week #17 update

The editor doesn't get much done apart from little tweaks since it was the first area of the project I started on. All functionality of the original is present and has been for over a year now. New features and enhancements this week allow for greater speed when using the…

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Combining puzzle sets

The original Lode Runner Online: The Mad Monks' Revenge has always allowed you to add a single blank puzzle to a puzzle set. If you want to copy puzzles from an existing set, you'd have to select all, copy, then open your new set, add a blank puzzle and then…

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Getting the most out of the editor

Do you spend more time in the editor creating puzzles than playing them? This post has you covered; read a full list of updated features and some tips and tricks to help you get the most out of the editor. Got a request or feature idea? Like the rest of…

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Week #36 update

What I've done this week LAN games this week underwent a major rewrite. Those of your who tried network games in the August update will know how unstable gaming was. It was extremely easy for games to get out of sync (even with a 2ms delay!). I've worked very hard…

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Cut/copy/paste - now with flipping

Selecting regions and cut/copy/paste are basic features in the Lode Runner Online: The Mad Monks' Revenge puzzle editor and thanks to a complete rewrite, they just got better! Are you a dedicated puzzle maker who spends hours tinkering away? Do you like to make symmetrical puzzles? Say hello…

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Flashback Friday

The first thing I did after the editor UI and basic framework was up and running was to show the loaded puzzle on the screen. This was a huge step and a major morale booster for me, being able to see what I'd already spent months working on for the…

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Abandoned ideas

Since one of my goals was to remove the OS specific dialogs, this meant ditching the Windows 3.1 style file menu. Nearly all the actions in this menu are not needed and can be removed or incorporated elsewhere. I did waste several days adding a music and lock button…

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Editor 2.0

One of the appealing features of Lode Runner is the editor. Being able to make and share puzzles means you can extend the life of the game and continue playing without getting bored. After the initial work on loading the original's artwork, I set to work writing the editor. I…

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