LR2 Update #4

As usual, I've been busy with work and haven't had much time to get stuck in to Lode Runner 2. That said, I did make some time this week to progress with the Editor. Editor Added the escape menu - so far I've got it centred in the screen rather…

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LR2 update #4

I'll admit, I haven't done an update in a long time. I haven't had much time over the past weeks but this week when I found time, I got into level loading and rendering. Initial loading To start off with, I manually created bricks in code so I could work…

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Lode Runner 2 Update #3

This last update involved writing an ImageView control. Not a huge feature but it's one step closer to a usable editor. Eagle eyed viewers may have noticed that the available bricks displayed for the Jungle World are not the same - I haven't done this yet. I'm just loading all…

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Lode Runner 2 Update #2

Welcome to the second development update for Lode Runner 2: Definitive Edition! The past few weeks of work has mostly been all about scaling with a couple of other areas poked at. The Last update was focused on the Main Menu. You might think this wasn't the most important part…

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Lode Runner 2: Work has begun!

With work on the Mad Monks' Revenge slowly coming to an end (to be honest, it's all Bram lately - I haven't written anything in a very long time), I've started work on Lode Runner 2. You can read my initial thoughts here. As you can see from the video…

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