Changing the credits cut-scene

Similar to the previous 3-part series on converting the original AVI cut-scenes (Astral, Reef, post-credits) to the propriety Presage format, this post goes into some detail on how I modified the post-game credits. Updated post-game credits What was wrong with the credits before? Quite a few things, nothing major, but…

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Feature requests

We often get emails asking to add new features, tweaks, or content to this re-write of Lode Runner Online: The Mad Monks' Revenge and we happily welcome them! Below you'll find a sum up of what's been added that's been asked for but if you've got an idea, feel free…

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New feature: exit phase

The Xbox Lode Runner doesn't have exit ladders, instead it has exit phase blocks that either phase in or out once when you complete the level. I liked the idea so I've added it to Lode Runner Online: The Mad Monks' Revenge rewrite. The shot below indicates the phase blocks…

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Getting the most out of the editor

Do you spend more time in the editor creating puzzles than playing them? This post has you covered; read a full list of updated features and some tips and tricks to help you get the most out of the editor. Got a request or feature idea? Like the rest of…

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Week #36 update

What I've done this week LAN games this week underwent a major rewrite. Those of your who tried network games in the August update will know how unstable gaming was. It was extremely easy for games to get out of sync (even with a 2ms delay!). I've worked very hard…

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Quirks mode

I've had a couple of requests for a quirks mode. I wasn't too sure about adding it since my goal was to fix the issues from the original Lode Runner Online: The Mad Monks' Revenge but this project isn't just for me. Quirks mode allows you to keep most of…

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Same, but different #5

Here are the latest round of changes I've made to the original. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. ATTENTION DIEHARD FANS! Do you agree with these changes? Pop me an email. I'd love to know what you think. Main…

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Changing the game options

I've given the game options a massive overhaul. In case you don't/can't remember what it looks like off by heart, here it is below; There are a few things that I find wrong with this dialog, most from just a quick glance, and I'm sure I'm not the only…

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Same, but different #4

Here are the latest round of changes I've made to the original. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. ATTENTION DIEHARD FANS! Do you agree with these changes? Pop me an email. I'd love to know what you think. Local…

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Same, but different #3

Here are the latest round of changes I've made to the original. Like all previous changes, these are only cosmetic and finish off what seems incomplete in the original. Big bombs Diehard fans may have noticed a slight discrepancy with the way the Big Bomb explodes. With small bombs, the…

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