LR2 update #4

I'll admit, I haven't done an update in a long time. I haven't had much time over the past weeks but this week when I found time, I got into level loading and rendering. Initial loading To start off with, I manually created bricks in code so I could work…

Read this article

Lode Runner 2 Update #3

This last update involved writing an ImageView control. Not a huge feature but it's one step closer to a usable editor. Eagle eyed viewers may have noticed that the available bricks displayed for the Jungle World are not the same - I haven't done this yet. I'm just loading all…

Read this article

Week #19 update

We've had quite a few emails about getting Mad Monks' Revenge to run on the Raspberry Pi. This is on the TODO list and is being looked into from time to time. We're Windows guys so will probably package the game up and be taking the Windows 10 IoT route.…

Read this article

Week #18.5 update

Welcome to an early week update! Due to a few bugs and the game not running on 32bit copies of Windows, I've re-uploaded all the builds. Thanks to Maclr and Howie for help with the x86 Windows build. A name in parenthesis and in bold is the finder of the…

Read this article

Week #18 update

Last weeks upgrades to the content management and asset reading appeared to have broken the macOS and Linux builds. Thanks to Hector for letting me know. They've been fixed and new builds uploaded so this week you get an early build. A name in parenthesis and in bold is the…

Read this article

Week #17 update

The editor/game/preserve state feature has now been fleshed out so I'll be able to implement that this coming week. I've also been redoing the build tool I use to package up the zips for the platforms. At the moment, it is a bit of a mess. Don't forget…

Read this article

Week #16 update

A lot of project maintenance was done this week and quite a few bugs discovered and fixed. Special thanks to Howie for helping to work out how exactly the editor/try/preserve feature will work. This feature is untitled so if you've got a suggestion, just leave a comment or…

Read this article

Week #15 update

I've been busy working on adding the preserve game state feature to the game/editor. This feature was suggested by Jim Winkler a year ago. Have you ever made a complex puzzle and played it only to realize there is a block in the way? This feature will allow you…

Read this article

Weeks #13 & 14 update

Welcome to a very uneventful two weeks on the project! I've had some time off from the game and have been working on a new site for the project. The goal is to migrate MMR specific stuff to this site and leave the main site as a general blog. Weekly…

Read this article

Week #12 update

Since the 1st of March, I've only had four days without rain. My internet connection is 4G on a hill 3km behind my house powered by a solar panel. No sun for such a long time meant no power which meant me walking on foot 1km and using an inflatable…

Read this article