Flashback Friday

The first thing I did after the editor UI and basic framework was up and running was to show the loaded puzzle on the screen. This was a huge step and a major morale booster for me, being able to see what I'd already spent months working on for the…

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Abandoned ideas

Since one of my goals was to remove the OS specific dialogs, this meant ditching the Windows 3.1 style file menu. Nearly all the actions in this menu are not needed and can be removed or incorporated elsewhere. I did waste several days adding a music and lock button…

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Editor 2.0

One of the appealing features of Lode Runner is the editor. Being able to make and share puzzles means you can extend the life of the game and continue playing without getting bored. After the initial work on loading the original's artwork, I set to work writing the editor. I…

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