MMR update #37

Quite a few little bugs fixed this week - some of them are quite obvious so I'm not sure how I never noticed them before. Unfortunately, I didn't have any time this week to work on LAN. Hopefully I'll have more time next week to get stuck back into the…

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What is the size of MMR?

Have you wondered how much disk space Lode Runner Online: The Mad Monks' Revenge Definitive Edition takes up? Wonder no more! NAS on the left, local storage on the right The Lode Runner folder on my NAS (left) contains; CD image of Mad Monks' Revenge and The Legend Returns zipped…

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MMR update #36

Not a great deal done this week on the project (most of my time was spent on LAN). Hopefully I'll have more time this week to progress a lot more on LAN and to fix some outstanding bugs. A name in parenthesis and in bold is the finder of the…

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Don't be afraid of the dark II

Two and a half years ago, the darkness mode was improved to support multiple players as the original only works with one player. This effect has worked well since then but recently it was reported that some Ubuntu machines produce corrupted RenderTarget textures. Up until today, it worked by: Creating…

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MMR update #35

Logic bugs and tweaks to make the game match the Original were done this week. The rest of my time was spent working on the reliable UDP client that LAN games will use. Overall, not a massive week, but some nice additions to the game nonetheless. A name in parenthesis…

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MMR update #34

This week was spent slowly working on LAN (Lidgren replacement library) and issues with player movement that I accidently introduced last build. Thanks to Howie and Jeffrey for pointing them out. If you speak German then good news! Thanks to EnneaX for taking the time to create a German language…

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MMR update #32 & #33

This is a dual update for weeks 32 and 33. The main two stand-out features come from The Legend Returns; the option to use the MIDI audio tracks and the option to use the frayed edge blasting style. I was never really keen on adding features from TLR since this…

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LR2 update #4

I'll admit, I haven't done an update in a long time. I haven't had much time over the past weeks but this week when I found time, I got into level loading and rendering. Initial loading To start off with, I manually created bricks in code so I could work…

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MMR update #31

Thanks to Howie this week for helping to iron out the kinks with the new build tool on Linux machines and for Miguel for helping to track why the game crashed when it was unloading, again, on Linux machines. This bug turned out to be a logic flaw on my…

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MMR update #30

Compared to last weeks' lack luster update, this one is jam packed! Lodes of bug fixes, tweaks and improvements and a little work on the reliable UDP client (for LAN games). A couple of issues when playing on Ubuntu machines have been found (thanks Tim). Firstly, there appears to be…

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