MMR update #40

Most of the fixes involved missing UI tooltips and slight graphical tweaks. Support to disable bilinear filtering (if you want a more pixelated look) was also added. Work is still going great on the new and improved networking. More on that later. A name in parenthesis and in bold is…

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MMR update #39

Week #39 sees a new editor feature and some basic enhancements to help make creating puzzle sets easier. Networking is coming along nicely - more on that in the upcoming weeks. A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really…

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MMR update #38

A lot of logic bugs have been fixed this week, along with some changes to classic/1983 mode. Some of the bugs that were fixed this week have been in the game for months - if not well over a year. If you see something odd, please let me know…

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MMR update #37

Quite a few little bugs fixed this week - some of them are quite obvious so I'm not sure how I never noticed them before. Unfortunately, I didn't have any time this week to work on LAN. Hopefully I'll have more time next week to get stuck back into the…

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What is the size of MMR?

Have you wondered how much disk space Lode Runner Online: The Mad Monks' Revenge Definitive Edition takes up? Wonder no more! NAS on the left, local storage on the right The Lode Runner folder on my NAS (left) contains; CD image of Mad Monks' Revenge and The Legend Returns zipped…

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MMR update #36

Not a great deal done this week on the project (most of my time was spent on LAN). Hopefully I'll have more time this week to progress a lot more on LAN and to fix some outstanding bugs. A name in parenthesis and in bold is the finder of the…

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Don't be afraid of the dark II

Two and a half years ago, the darkness mode was improved to support multiple players as the original only works with one player. This effect has worked well since then but recently it was reported that some Ubuntu machines produce corrupted RenderTarget textures. Up until today, it worked by: Creating…

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MMR update #35

Logic bugs and tweaks to make the game match the Original were done this week. The rest of my time was spent working on the reliable UDP client that LAN games will use. Overall, not a massive week, but some nice additions to the game nonetheless. A name in parenthesis…

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MMR update #34

This week was spent slowly working on LAN (Lidgren replacement library) and issues with player movement that I accidently introduced last build. Thanks to Howie and Jeffrey for pointing them out. If you speak German then good news! Thanks to EnneaX for taking the time to create a German language…

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MMR update #32 & #33

This is a dual update for weeks 32 and 33. The main two stand-out features come from The Legend Returns; the option to use the MIDI audio tracks and the option to use the frayed edge blasting style. I was never really keen on adding features from TLR since this…

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