Week #6 and #7 update

When a weekly update is skipped, it is usually because not much work was done or something has prevented me from posting. It was a bit of both this update. It was 42 degrees in my office last weekend so any work on Lode Runner was ruled out and this…

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Week #5 update

I'm pleased to report that only a few bugs were found in the first C# build! Most of them were down to insufficient testing on my part. I've uploaded the downloads again so if you downloaded the February build before today, it is well worth getting a fresh copy. Thanks…

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February 2017 update now ready!

About time! What was the hold up? Christmas break and porting the ~17,000 lines of code to C#. Porting the code was a great opportunity to go through my TODO list and fix long outstanding items. Nearly all of the project has seen minor rewrites and in some cases,…

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Week #4 update

A reminder about the monthly build - first build of 2017 and since the December - will be uploaded Wednesday (1st of the month). A lot of little bugs and inconsistencies with the Original game were fixed this week, plus some tweaks to the editor added. A name in parenthesis…

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Week #3 update

If after converting 16,662 lines of code from one language into another and thinking you wouldn't run into any issues, then I'm not really sure how to finish this sentence... My free time this week was occupied either fixing foibles going to C# or trying to stay cool in…

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Lode Runner 2

We've received quite a few questions over the last several months as more and more people find this project. One of the more popular ones is if we are going to update Lode Runner 2 when we're finally done with Lode Runner Online: The Mad Monks' Revenge... Lode Runner 2…

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Week #2 update

The project this week sees the completion of switching Lode Runner Online: The Mad Monks' Revenge from VB.NET to C#. Testing is still underway but the next monthly update will be the 1st C# build of the game. A name in parenthesis and in bold is the finder of…

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Week #1 update

Welcome to the first weekly update of 2017! We've had nearly two weeks off the project but despite giving ourselves a break, we've pretty much worked on it as usual... A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do…

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Playing over the Internet

I've had a few questions recently about when online gameplay will actually be added. It's slowly being worked on but in the meantime, you can play using a VPN tunnelling service such as LogMeIn's Hamachi. When installing, make sure you uncheck the box that wants to install bloat/crap with…

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Yo ho ho!

Merry Christmas! A big year for Lode Runner Online: The Mad Monks' Revenge rewrite! 2016 saw LAN gameplay, 4 runners, new game options to allow you to tweak how the game plays, and many inconsistences with the Original worked out. Special thanks (in alphabetical order) go to; Adam Ali Artyom…

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