Week #16 update

A lot of project maintenance was done this week and quite a few bugs discovered and fixed. Special thanks to Howie for helping to work out how exactly the editor/try/preserve feature will work. This feature is untitled so if you've got a suggestion, just leave a comment or…

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Lode Runner 2: Work has begun!

With work on the Mad Monks' Revenge slowly coming to an end (to be honest, it's all Bram lately - I haven't written anything in a very long time), I've started work on Lode Runner 2. You can read my initial thoughts here. As you can see from the video…

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Week #15 update

I've been busy working on adding the preserve game state feature to the game/editor. This feature was suggested by Jim Winkler a year ago. Have you ever made a complex puzzle and played it only to realize there is a block in the way? This feature will allow you…

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Weeks #13 & 14 update

Welcome to a very uneventful two weeks on the project! I've had some time off from the game and have been working on a new site for the project. The goal is to migrate MMR specific stuff to this site and leave the main site as a general blog. Weekly…

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Week #12 update

Since the 1st of March, I've only had four days without rain. My internet connection is 4G on a hill 3km behind my house powered by a solar panel. No sun for such a long time meant no power which meant me walking on foot 1km and using an inflatable…

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Week #11 update

Special thanks to Trevor and Greyfax for helping me to work out regenerating bomb values. They still don't quite match the Original and I'm at a loss as to why. Since (as far as I know) all puzzle sets made in the Original that use these bombs are all solvable,…

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Week #10 update

We're switching to weekly builds! You'll now be able to have the latest each week. Please keep in mind the weekly updates are compiled from the same code we're working on, so you can expect some odd behaviour and bugs. Weekly builds should give us much more feedback and speed…

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Week #9 update

All platform downloads (Windows, Linux and macOS) have been updated. There were two reasons for this; an issue with scoreboards that caused the game to crash and a couple of minor bugs that made some puzzles unsolvable. A name in parenthesis and in bold is the finder of the bug/…

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March 2017 update now ready!

A lot of work that went into the March update was making fixes and tweaks here and there to make the game match the Original Lode Runner Online: The Mad Monks' Revenge more closely. Poor network performance was also fixed in this update after it was introduced in the February…

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Week #8 update

Most of my spare time out of work was spent clearing away all the burnt lantana and privet after the bushfire two weeks ago. Apart from the damage to my the mature trees in my yard, the fire has saved me many months of manual labour. You've got to look…

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