Lode Runner 2

We've received quite a few questions over the last several months as more and more people find this project. One of the more popular ones is if we are going to update Lode Runner 2 when we're finally done with Lode Runner Online: The Mad Monks' Revenge... Lode Runner 2…

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Week #2 update

The project this week sees the completion of switching Lode Runner Online: The Mad Monks' Revenge from VB.NET to C#. Testing is still underway but the next monthly update will be the 1st C# build of the game. A name in parenthesis and in bold is the finder of…

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Week #1 update

Welcome to the first weekly update of 2017! We've had nearly two weeks off the project but despite giving ourselves a break, we've pretty much worked on it as usual... A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do…

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Playing over the Internet

I've had a few questions recently about when online gameplay will actually be added. It's slowly being worked on but in the meantime, you can play using a VPN tunnelling service such as LogMeIn's Hamachi. When installing, make sure you uncheck the box that wants to install bloat/crap with…

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Yo ho ho!

Merry Christmas! A big year for Lode Runner Online: The Mad Monks' Revenge rewrite! 2016 saw LAN gameplay, 4 runners, new game options to allow you to tweak how the game plays, and many inconsistences with the Original worked out. Special thanks (in alphabetical order) go to; Adam Ali Artyom…

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Week #51 update

Welcome to the last weekly update post for 2016! Merry Christmas everyone! This project will be back in full swing at the start of 2017. There has been quite a bit of interest in getting this Lode Runner Online: The Mad Monks' Revenge to run on the Raspberry Pi. I…

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Before & After

Here's a fun interactive way to see some before and after screenshots comparing the Original game to this shiny new one. If it has loaded for you, drag the green bar left & right to reveal the differences! $(function(){ $('#container').beforeAfter({imagePath:'/assets/js/',showFullLinks: false}); $('#…

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Week #50 update

Special thanks to Howie Pelton for identifying a very tiny logic error relating to updating players. This caused players to use outdated positions when collecting items, drowning, teleport, falling, etc. Large portions of code for LAN games has been rewritten/tweaked to better support web games in the future. If…

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Week #49 update

All game dialogs you see in the game are created when they are needed (lazy loaded). Creating dialogs from scratch is quite a time consuming process and making simple changes get confusing when looking at paragraphs of code. I wrote a simple program to visually create dialogs and export them…

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Earlier Concepts

We've had many concepts for tweaking existing features and new ideas that didn't make the cut. Here's a few shots of several them. Tooltips As you can see, not having the bubble Windows 95 style tooltips was a mistake. A big one. They looked terrible. Prompts Message box prompts were…

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