Mad Monks' Revenge: Release 20.2

Release notes for build 20.2. This build contains new features, library updates, numerous bug fixes and general improvements.

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A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.


  • updated FNA 20.02
  • updated MonoKickstart (no longer supports 32bit Linux distros)
  • updated Photon Engine to latest (
  • Unicode support added to Scoreboard and game saves (xTrogwaRx)
  • runner specific regenerating bombs (featured in Lode Runner 3D and Lode Runner XBLA) added - special thanks to Jon God
  • tabbing support added to the game - use can use the tab key or the dpad on a gamepad to move the cursor to the next control (dpad right/down to go forwards and left/up to go backwards) (Fark, Jared)
  • added Suspend Lode Runner quirk - this separates the runner portion from Suspended monks (Jim)
Suspended Lode Runner


  • fixed runners not be inserted into puzzles correctly (How, Jim)
  • fixed Russian language being in the wrong location (macOS app bundle)
  • removed unnecessary warning when reducing player count in Lobby
  • fixed crash when all gold was collected in a puzzle with only a secret exit door
  • fixed incorrect item being painted in the Editor for the Jake Peril door key
  • runners now enter locked doors on the same frame as the Original
  • fixed bug that did not successfully change the server region in Pre-Lobby (Kim)
  • fixed bug when pinging regions that did not clear previous ping cache
  • fixed long puzzle titles overflowing label bounds when choosing a puzzle to play (Jim)
  • fixed teleports not connecting to receivers the same as the Original (Jim)
  • fixed monks chasing phantom targets when a runner was falling - this did not match the Original (Jim)
  • fixed players getting befuddled before teleporting or grabbing a hand-over-hand bar - this did not match the Original (Jim)
  • runners can no longer use the gas gun when facing a hand-over-hand bar - this matches the Original
  • fixed players falling when gas clears on a ladder above an empty tile (Jim)
  • fixed monks not falling correctly when the brick below is blasted  (Jim)
  • monks fall into a blasted turf brick when crossing from a ladder as per the Original
  • monks and runners now drop off hand-over-hand bars the same as the Original
  • lit bombs now draw over liquid tiles - this matches the Original
  • runners can drop onto a hand-over-hand bar into pickaxe rubble sitting on a brick without getting buried - this matches Original (when Quirks Mode is enabled)
  • fixed Presage logo briefly drawing after skipping the Jeff Tunnell Productions/Sierra animation
  • Survive Liquid Tiles updated to match Original (see screenshot below) (Jim)
Survive Liquid Tiles

Known Issues

  • monks may merge/get stuck when crossing on/off ladders
  • full-screen does not work correctly on macOS
  • full-screen with stretch-to-fit option does not work correctly with 4K displays