Mad Monks' Revenge: Release 20.3

Release notes for build 20.3. This build contains a number of bug fixes and general improvements

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A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.

New

  • if a crash occurs, details are now copied to the clipboard (as well as creating a log) (xTrogwaRx)
  • Photon server in South Africa now available (Photon is still testing this region, so reliability may be an issue)

Updates

  • updated Russian language - special thanks to xTrogwaRx and Hunk790
  • gamepad dpad up/down can no longer be used for tabbing as this conflicted with scrollbar up/down toggles - dpad left/right are the buttons to use
  • dpad up/down toggle can now be used to scroll listbox items (such as in the file dialog)
  • gamepad A button can now be used to select a file/folder in the File Dialog and Y to delete (as long as the cursor isn't over a button)
  • up/down/dpad up/down can now be used to toggle dropdown items
  • dpad up/down to move scrollbar widget on bars without toggle up/down buttons
  • puzzles with monks buried inside solid bricks (created using LodeEdit) now play as per the Original (Jim - the creator of Hacker's Editor)
  • environment args for loading a puzzle in the editor updated to only support puzzles in your user content directory and support to edit a specific puzzle - eg; loderunn.exe debra.pzl #12
  • tweaked regenerating bomb animation for Moss and Dark worlds (xTrogwaRx)
  • colours changed when pinging regions (via pre-lobby); red indicates a region that could not be reached; orange indicates a region to slow to host a reliable game
  • network now only initialized when needed and not at start-up
  • Dropdown control no longer collapses when mouse leaves control (click dropdown or elsewhere to collapse)

Fixes

  • fixed bug that allowed multiple monks to share a hole (Rick)
  • fixed dropdown control in Options Screen drawing in the wrong order (xTrogwaRx)
  • various fixes for gamepad support for user interface toggling (Fark)
  • fixed digits on tile in Editor drawing with a gap (teleports, monks, regen bombs)
  • runners now correctly teleport when drilling through a solid brick that contains a transporter - this matches the Original (Jim)
  • fixed Editor button on Main Menu not having a pressed state graphic
  • fixed gamepad button input bubbling to other window elements
  • fixed cast to oblivion buttons on HUD not resuming if game is in the pre-game pause state
  • fixed full-screen not working correctly on smaller displays (Samuel)
  • fixed incorrect tiles in the Parts Bin (Jim)
  • fixed incorrect tool showing in the HUD (Jim)
  • fixed pick-axe tool not working as expected in some scenarios (with Quirks Mode enabled) (Jim)
  • fixed Dark World sprites using the wrong colour palette (Jim)
  • fixed monks dropping treasure in the air (Jim)
  • fixed monks falling in place where a hand-over-hand bar is present (Jim)
  • fixed out-of-sync bug when playing online games (cs188)
  • reinstated missing game transfer progress bars from lobby
  • fixed big bombs preventing exit portals from working correctly (Jim)
  • collect/drop/use input handling now matches the Original (Jim)

Known Issues

  • monks may merge/get stuck when crossing on/off ladders
  • full-screen does not work correctly on macOS
  • full-screen with stretch-to-fit option does not work correctly with 4K displays