MMR Update #20

Release notes for September 2018 (build 18.9.8). This build contains gameplay fixes, general bug fixes, enhancements, and updated online gameplay.

Want to chat about this project? Find friends to play online with? Report a bug? Join our Discord channel! https://discord.me/madmonksrevenge

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

New

  • command line arg -d3d added to enable DirectX over OpenGL (applies to x64 Windows only)
  • FNA updated to latest build
  • parts bin active tile is now set when painting with the keyboard (Craig D)
  • updated README and site with instructions on setting permissions for Linux and macOS machines (nlflint, Tim, How)
  • game will now auto-save when too many sync errors have occurred during online gameplay (restoring online games not yet supported)
  • file dialog now sorts games by starting character followed by if the game contains the character (when filtering)
  • feint lines now draw under each file in the file dialog
  • F5 can be used to refresh file dialog if altering files outside the game while it is running (not recommended you do this in the first place!)
  • host can alter player count and optionally kick players direct from the lobby
  • host can now alter game settings direct from lobby
  • simplified dialog to join/create an online game (based on user feedback)

netgame-create
Easier to join or create an online game

lobby-update
Updated lobby

Fixes

  • 1P MMR set (located in the PRESAGE directory) did not match the Official set (Machiel) - if you delete this pzl set, a new copy will be extracted when the game next launches
  • monks climbing ladders did not reach the top and idle as per the Original (Tim, Machiel)
  • fixed monks not changing directions on goop covered bricks correctly - this made some puzzles unsolvable (Tim)
  • clicking on the toolbox when outside of the puzzle bounds pasted the selected region (John)
  • monks would fall into a blasted brick instead of teleporting (if above) (Tim)
  • backspace/delete did not trigger required event in textbox controls
  • players did not grab a hand-over-hand bar correctly when idling
  • players did not cross onto ladders the same as the Original (Tim)
  • runners did not start running from idle (straight on) the same as the Original (Tim)
  • monks did not drop treasure when befuddled in front of a ladder (Tim)
  • monks did not cross off a ladder in reverse when changing directions mid-animation - this did not match the Original
  • file dialog did not set the name of the save game when saving an existing game
  • runners did not collect treasure below a ladder when falling (classic mode) (How)
  • game no longer crashes when attempting to save a read-only file (Tim)
  • previous brick states did not keep when changing brick types (eg; goo covering turf, phaze exit becoming solid) (Tim)

Known Issues

  • audio levels go up and down randomly (Windows 10)
  • gamepad feedback keeps going when using more than one controller
  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original

Previous: MMR Update #19

Next: MMR Update #21

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Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

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