MMR Update #20

Release notes for September 2018 (build 18.9.8). This build contains gameplay fixes, general bug fixes, enhancements, and updated online gameplay.

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A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


  • command line arg -d3d added to enable DirectX over OpenGL (applies to x64 Windows only)
  • FNA updated to latest build
  • parts bin active tile is now set when painting with the keyboard (Craig D)
  • updated README and site with instructions on setting permissions for Linux and macOS machines (nlflint, Tim, How)
  • game will now auto-save when too many sync errors have occurred during online gameplay (restoring online games not yet supported)
  • file dialog now sorts games by starting character followed by if the game contains the character (when filtering)
  • feint lines now draw under each file in the file dialog
  • F5 can be used to refresh file dialog if altering files outside the game while it is running (not recommended you do this in the first place!)
  • host can alter player count and optionally kick players direct from the lobby
  • host can now alter game settings direct from lobby
  • simplified dialog to join/create an online game (based on user feedback)

Easier to join or create an online game

Updated lobby


  • 1P MMR set (located in the PRESAGE directory) did not match the Official set (Machiel) - if you delete this pzl set, a new copy will be extracted when the game next launches
  • monks climbing ladders did not reach the top and idle as per the Original (Tim, Machiel)
  • fixed monks not changing directions on goop covered bricks correctly - this made some puzzles unsolvable (Tim)
  • clicking on the toolbox when outside of the puzzle bounds pasted the selected region (John)
  • monks would fall into a blasted brick instead of teleporting (if above) (Tim)
  • backspace/delete did not trigger required event in textbox controls
  • players did not grab a hand-over-hand bar correctly when idling
  • players did not cross onto ladders the same as the Original (Tim)
  • runners did not start running from idle (straight on) the same as the Original (Tim)
  • monks did not drop treasure when befuddled in front of a ladder (Tim)
  • monks did not cross off a ladder in reverse when changing directions mid-animation - this did not match the Original
  • file dialog did not set the name of the save game when saving an existing game
  • runners did not collect treasure below a ladder when falling (classic mode) (How)
  • game no longer crashes when attempting to save a read-only file (Tim)
  • previous brick states did not keep when changing brick types (eg; goo covering turf, phaze exit becoming solid) (Tim)

Known Issues

  • audio levels go up and down randomly (Windows 10)
  • gamepad feedback keeps going when using more than one controller
  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original