September 17, 2017 · mmr weekly update

MMR update #37

Quite a few little bugs fixed this week - some of them are quite obvious so I'm not sure how I never noticed them before. Unfortunately, I didn't have any time this week to work on LAN. Hopefully I'll have more time next week to get stuck back into the reliable UDP client.

Thanks to Tim for confirming the new darkness mode works on Ubuntu machines.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


Thanks to Jeffrey for pointing out a missing editor feature: you can hold down Ctrl/Cmd while painting bricks. What this does is ignores the default brick edging behaviour and give them a fancy edge (instead of a straight edge) when painting at either the top/bottom or left/right bounds of the puzzle. I've uploaded a basic video that shows this and a much better screenshot (look at the bottom row).

This feature applies to all bricks except liquid - blastable/turf (including buried ladders), solid/bedrock, phase, goop/slime covered, and trapdoors.

*Demonstration of edging feature*

Edge painting
Fancy edge on bottom row



Bugs being worked on

What I'll probably do next


Quark Robot

A massive Lode Runner fan. You may have guessed that.