Release notes for February 2018 (build 18.2.25). This build contains fixes and enhancements, along with work in online gaming.
Online gaming is nearing completion - if you'd like to test this, just let me know and I'll send you the instructions to enable it.
A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!
New
- local and net gameplay updating share the same code
 - game speed added to game saves
 - pause system supports net games
 - lobby improvements;
- chat messages match the colour of the player
 - player icon blinks to indicate a player is typing a message
 
 
Fixes
- network synchronization checks did not include player state information
 - lobby;
- changes to game (quirks/classic mode, lives, etc) did not take effect (Howie)
 - chat messages truncated instead of wrapping to a new line
 - chat box was set too large, causing text to draw behind submit button
 - host did not receive chat message in lobby after changing the puzzle set
 - changes to game puzzle set could cause the game to crash (Howie)
 
 - detecting players in a cloud of befuddlement gas executed multiple times per player
 - YOG cheat (CTRL+F5 - collect all gold) did not work
 - main menu scoreboard did not reset when returning from editor, choosing a game, or network dialogs
 - players did not always drown in the correct position (Howie)
 - falling runners did not match the Original game
 - runners did not always land on a monk, and got eaten as a result
 - Flying Lode Runner quirk updated to stop runner at edge of screen - deviation from Original game
 
Known Issues
- gamepad feedback keeps going when using more than one controller
 - monks merging when crossing on/off ladders and using ropes
 - switching to windowed mode hides the Dock (Sierra)
 - regen bomb timing does not accurately match the Original