Week #17 update

The editor/game/preserve state feature has now been fleshed out so I'll be able to implement that this coming week. I've also been redoing the build tool I use to package up the zips for the platforms. At the moment, it is a bit of a mess.

Don't forget to head over to the MMR site to get this weeks build.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Game

  • fixed game not pausing when cheat prompts are displayed (Howie)
  • runners can now start on top of a monk when playing with 1983 rules enabled (Howie)
    • this makes the 'CHAMPION' puzzle set now solvable
  • fixed runners not being able to use a small bomb unless they carried another tool (Howie)

General

  • fixed missing tooltips on some message boxes
  • fixed bug when attempting to select music from secret worlds
  • refactored helper method used to select UI control types
  • refactored content loading for all core game assets
  • refactored Spritefont implementation
  • fixed bugs in Options dialog;
    • fixed incorrect tooltip for audio (Maclr)
    • fixed audio toggles not working correctly (Howie)
    • audio now plays when enabling music (Howie)
  • fixed incorrect tooltip for copy/paste for the editor (Maclr)
  • fixed video player not raising events on completion if audio was not playing (Howie)

Bugs being worked on

  • monks merging together when crossing on/off ladders
  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original

What I'll probably do next

  • ability to 'pause' the game when testing and return after minor edits

Previous: Week #16 update

Next: Week #18 update

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Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

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