Week #25 update

Special thanks this week to MacLr and Howie for the Japanese translation of the game. I'm sure it is not quite what bb010g had in mind when he suggested using Transifex, but, language files are now in a LOCALE folder alongside the game data files. Feel free to create and…

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Week #24 update

Thanks to all who let me know of the bugs introduced in last weeks build - most of them due to insufficient testing on my part, sorry. Apart from those bugs reported, quite a whack more got fixed this week, along with some project maintenance. I also had some time…

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Week #23 update

Lots of fixes this week and a major update to teleports. If you read this update you'll notice that most of the bugs were reported. A big thanks to you all for letting me know. Work on LAN is coming along, albeit slowly. I should have more to report on…

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Week #22 update

Special thanks to Jeffrey, Howie and Maclr for letting me know about the problems with the last build (17.05.28). Thanks to Luis for the Spanish translation. This week was spent updating the File Dialog and making some improvements to LAN. A name in parenthesis and in bold is…

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Week #21 update

Special thanks to Conrad for helping to fix a bug that prevented the game running on all Windows x64 machines and to Luis for the Spanish translation. All interface related fixes this week are courtesy of Gareth since I was busy with networking (which you can read about below). Don't…

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Week #20 update

I spent a few days helping Gareth out with Lode Runner 2. He will be getting around to doing another blog post soon. I've also had internet troubles - three trips up the mountain (at 6km a trip) meant I had a few days off. A name in parenthesis and…

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Week #19 update

We've had quite a few emails about getting Mad Monks' Revenge to run on the Raspberry Pi. This is on the TODO list and is being looked into from time to time. We're Windows guys so will probably package the game up and be taking the Windows 10 IoT route.…

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Week #18.5 update

Welcome to an early week update! Due to a few bugs and the game not running on 32bit copies of Windows, I've re-uploaded all the builds. Thanks to Maclr and Howie for help with the x86 Windows build. A name in parenthesis and in bold is the finder of the…

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Week #18 update

Last weeks upgrades to the content management and asset reading appeared to have broken the macOS and Linux builds. Thanks to Hector for letting me know. They've been fixed and new builds uploaded so this week you get an early build. A name in parenthesis and in bold is the…

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Week #17 update

The editor/game/preserve state feature has now been fleshed out so I'll be able to implement that this coming week. I've also been redoing the build tool I use to package up the zips for the platforms. At the moment, it is a bit of a mess. Don't forget…

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