LR2 Update #6

This Lode Runner 2 update contains mostly info about file types. 'Oh, that's not very interesting', you're thinking to yourselves! Fear not, there's a few other bits and pieces that may (or may not) change that sentiment! Editor camera is now set correctly when loading levels that don't have the…

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User interface

Lode Runner Online: The Mad Monks' Revenge Rewrite project uses a custom user interface - all the user interface elements in the game are made from scratch. We could have used an off-the-shelf solution but, unfortunately, they all appear to attempt to replicate Windows with a myriad of controls and…

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LR2 Update #5

As usual, I've been busy with work and haven't had much time to get stuck in to Lode Runner 2. That said, I did make some time this week to progress with the Editor. Editor Added the escape menu - so far I've got it centred in the screen rather…

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Don't be afraid of the dark II

Two and a half years ago, the darkness mode was improved to support multiple players as the original only works with one player. This effect has worked well since then but recently it was reported that some Ubuntu machines produce corrupted RenderTarget textures. Up until today, it worked by: Creating…

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Lode Runner 2 Update #3

This last update involved writing an ImageView control. Not a huge feature but it's one step closer to a usable editor. Eagle eyed viewers may have noticed that the available bricks displayed for the Jungle World are not the same - I haven't done this yet. I'm just loading all…

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