LR2 Update #4

As usual, I've been busy with work and haven't had much time to get stuck in to Lode Runner 2. That said, I did make some time this week to progress with the Editor. Editor Added the escape menu - so far I've got it centred in the screen rather…

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Don't be afraid of the dark II

Two and a half years ago, the darkness mode was improved to support multiple players as the original only works with one player. This effect has worked well since then but recently it was reported that some Ubuntu machines produce corrupted RenderTarget textures. Up until today, it worked by: Creating…

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Lode Runner 2 Update #3

This last update involved writing an ImageView control. Not a huge feature but it's one step closer to a usable editor. Eagle eyed viewers may have noticed that the available bricks displayed for the Jungle World are not the same - I haven't done this yet. I'm just loading all…

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¡Hola!

We now speak your language! Thanks to Luis for translating the language file into Spanish. You'll be able to use this in the build that's coming in a few days time. If you'd like to see The Mad Monks' Revenge: Definitive Edition in a language other than English, shoot us…

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Lode Runner 2: Work has begun!

With work on the Mad Monks' Revenge slowly coming to an end (to be honest, it's all Bram lately - I haven't written anything in a very long time), I've started work on Lode Runner 2. You can read my initial thoughts here. As you can see from the video…

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