Week #26 update

This week was all about moving on with LAN. We got in a good couple of hours of playing which was invaluable. So far so good. The only main thing to go is to reinstate the lobby and migrate the new server code into the game. This should be done within the next couple of weeks.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Editor

  • fixed fill tool painting when the tile palette closes (Tim)

Game

  • fixed big bombs revealing hidden tiles (exit ladders, exit doors, etc) (Howie)
  • rewrote monks eating runners;
    • this is by far the most amount of code that monks have to a achieve a singular objective
  • fixed game pausing despite a runner moving (pregame pause) (Howie)
  • Flying Lode Runner quirk will stop when runner blasts (if possible) - this matches the Original (Howie)
  • players now grab a bar above a ladder the same as the Original (Howie)
  • fixed tools being dropped by runners turning into rope traps (Howie)
  • fixed game not prompting to save when quitting
  • fixed players not grabbing monkey bars above liquid (Jeffrey)
  • fixed HUD showing more than 99 lives
  • tweaked blasting movement to ensure it takes priority over all other movements - this matches the Original
  • fixed missing and incorrect tooltips on two player HUD (Jeffrey)
  • fixed gamepad feedback continuing into the next puzzle
  • fixed players being able to rapid-move across ladders and through solid bricks
  • fixed monk mode not activating (YOG cheat)
  • rope trap fixes;
    • runners can no longer escape a trap on a ladder by climbing
    • monks can now blast out of a trap

Web

LAN gaming is currently unavailable. I've no ETA at the moment on when it will be ready, sorry.

  • ping command added to chat box
  • chat sound effect restored
  • support added to detect games going out-of-sync

General

  • drawing dotted/dashed borders in box class rewritten to use a smaller texture
  • bounds clipping method used by animations refactored;
    • fixed error setting invalid position (Howie)
  • fixed typo in Japanese tooltip (MacLr)
  • fixed incorrect draw order of dropdown controls in Options dialog
  • scrollbar no longer responds to mouse wheel input when locked
  • fixed bug displaying incorrect puzzle number when restoring a game saved in a secret puzzle
  • fixed game content directories not being Unix compatible (Tim)
  • fixed bug that prevented selecting the bottom item in a list box control (Tim)
  • when changing the game language the score board is now refreshed immediately
  • reduced spacing in tooltips to better match the Original

Bugs being worked on

  • tools transforming into different tools when dropped (Jeffrey)
  • monks merging when ladders are involved
  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original

What I'll probably do next

  • continue working on LAN
  • ability to 'pause' the game when testing and return after minor edits

Previous: Week #25 update

Next: Week #27 update

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Author

Quark Robot

A massive Lode Runner fan. You may have guessed that.

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