MMR update #38

A lot of logic bugs have been fixed this week, along with some changes to classic/1983 mode. Some of the bugs that were fixed this week have been in the game for months - if not well over a year. If you see something odd, please let me know…

MMR update #37

Quite a few little bugs fixed this week - some of them are quite obvious so I'm not sure how I never noticed them before. Unfortunately, I didn't have any time this week to work on LAN. Hopefully I'll have more time next week…

MMR update #36

Not a great deal done this week on the project (most of my time was spent on LAN). Hopefully I'll have more time this week to progress a lot more on LAN and to fix some outstanding bugs. A name in parenthesis and in bold is the finder…

MMR update #35

Logic bugs and tweaks to make the game match the Original were done this week. The rest of my time was spent working on the reliable UDP client that LAN games will use. Overall, not a massive week, but some nice additions to the game nonetheless. A name in parenthesis…

MMR update #34

This week was spent slowly working on LAN (Lidgren replacement library) and issues with player movement that I accidently introduced last build. Thanks to Howie and Jeffrey for pointing them out. If you speak German then good news! Thanks to EnneaX for taking the time to create a German language…

MMR update #32 & #33

This is a dual update for weeks 32 and 33. The main two stand-out features come from The Legend Returns; the option to use the MIDI audio tracks and the option to use the frayed edge blasting style. I was never really keen on adding features from TLR since this…

MMR update #31

Thanks to Howie this week for helping to iron out the kinks with the new build tool on Linux machines and for Miguel for helping to track why the game crashed when it was unloading, again, on Linux machines. This bug turned out to be a logic flaw on my…

MMR update #30

Compared to last weeks' lack luster update, this one is jam packed! Lodes of bug fixes, tweaks and improvements and a little work on the reliable UDP client (for LAN games). A couple of issues when playing on Ubuntu machines have been found (thanks Tim). Firstly, there appears to…