February 14, 2016 · wip weekly update

Week #6 update

User interface enhancements and LAN gaming overhaul was the focus for this week. Networking is coming along nicely and I expect to be finished for the end of the month update.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!



Die icon in Options Dialog
New on the LEFT and old on the RIGHT

A minor issue that keeps popping up is the Lode Runner font. This font only has upper-case characters for what you see on an English keyboard. As a result, it makes it a little difficult when you have to enter text or where you ideally need case-sensitivity. I've altered the file dialog and change-title dialog (editor) to use Arial. Both match the game as you can see below.

The excellent (and free) Bitmap font generator was used to create the size 16 font. I've used it before to create the tooltip font and when converting the Lode Runner font to the same format. I've left the sprite sheet as a PNG since it needs more detailed transparency for the font smoothing than the PAK format can support.

Arial in OFD
Arial font in the file dialog

Arial in textbox
Arial font in a text-box

Bugs being worked on

What I'll probably do next week


Quark Robot

A massive Lode Runner fan. You may have guessed that.