LR2 editor update

Here's the current state of the editor and the planned roadmap to completion!…

Hello, 2019

Another year gone on our *Lode Runner Online: The Mad Monks' Revenge* and *Lode Runner 2* projects. Special thanks to the Discord community (Discordians?) and to all who've emailed us bug reports or to just say hello in 2018.…

2 new tools for LR2

We've added 2 new tools - animation previews & Reveal - to help speed up level creation!…

LR2 Update #6

This Lode Runner 2 update contains mostly info about file types. 'Oh, that's not very interesting', you're thinking to yourselves! Fear not, there's a few other bits and pieces that may (or may not) change that sentiment! Editor * camera is now set…

User interface

Lode Runner Online: The Mad Monks' Revenge Rewrite project uses a custom user interface - all the user interface elements in the game are made from scratch. We could have used an off-the-shelf solution but, unfortunately, they all appear to attempt to replicate Windows with a myriad of controls…

LR2 Update #5

As usual, I've been busy with work and haven't had much time to get stuck in to Lode Runner 2. That said, I did make some time this week to progress with the Editor. Editor * Added the escape menu - so far I've got…

LR2 update #4

I'll admit, I haven't done an update in a long time. I haven't had much time over the past weeks but this week when I found time, I got into level loading and rendering. Initial loading To start off with, I manually created bricks…