LR2 editor update
Here's the current state of the editor and the planned roadmap to completion!…
Here's the current state of the editor and the planned roadmap to completion!…
See what is planned for 2020 with our Lode Runner 2: Definitive Edition!…
We've added 2 new tools - animation previews & Reveal - to help speed up level creation!…
Loading animations now possible!…
This Lode Runner 2 update contains mostly info about file types. 'Oh, that's not very interesting', you're thinking to yourselves! Fear not, there's a few other bits and pieces that may (or may not) change that sentiment! Editor * camera is now set correctly when loading levels that don't have the…
Lode Runner Online: The Mad Monks' Revenge Rewrite project uses a custom user interface - all the user interface elements in the game are made from scratch. We could have used an off-the-shelf solution but, unfortunately, they all appear to attempt to replicate Windows with a myriad of controls and…
As usual, I've been busy with work and haven't had much time to get stuck in to Lode Runner 2. That said, I did make some time this week to progress with the Editor. Editor * Added the escape menu - so far I've got it centred in the screen rather…
Two and a half years ago, the darkness mode was improved [https://www.quarkrobot.com/same-but-different-3/] to support multiple players as the original only works with one player. This effect has worked well since then but recently it was reported that some Ubuntu machines produce corrupted RenderTarget textures. Up until…