User interface

Lode Runner Online: The Mad Monks' Revenge Rewrite project uses a custom user interface - all the user interface elements in the game are made from scratch. We could have used an off-the-shelf solution but, unfortunately, they all appear to attempt to replicate Windows with a myriad of controls and…

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LR2 Update #5

As usual, I've been busy with work and haven't had much time to get stuck in to Lode Runner 2. That said, I did make some time this week to progress with the Editor. Editor Added the escape menu - so far I've got it centred in the screen rather…

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LR2 update #4

I'll admit, I haven't done an update in a long time. I haven't had much time over the past weeks but this week when I found time, I got into level loading and rendering. Initial loading To start off with, I manually created bricks in code so I could work…

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Lode Runner 2 Update #3

This last update involved writing an ImageView control. Not a huge feature but it's one step closer to a usable editor. Eagle eyed viewers may have noticed that the available bricks displayed for the Jungle World are not the same - I haven't done this yet. I'm just loading all…

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Week #19 update

We've had quite a few emails about getting Mad Monks' Revenge to run on the Raspberry Pi. This is on the TODO list and is being looked into from time to time. We're Windows guys so will probably package the game up and be taking the Windows 10 IoT route.…

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