Week #18 update

Last weeks upgrades to the content management and asset reading appeared to have broken the macOS and Linux builds. Thanks to Hector for letting me know. They've been fixed and new builds uploaded so this week you get an early build.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!

Game

  • fixed incorrect tooltip in single-player HUD (Maclr)
  • runners can now blast when standing on a monk in classic mode (Maclr)
  • fixed players falling in some scenarios when they cannot move (Maclr)

General

  • updated to FNA 17.05;
  • Windows x64 support now available
  • recompiled interface files;
  • previously, the image data for sprites were baked in - this meant if a little tweak to the sprite packing algorithm in the game was made, then all the UI is thrown out
  • image data now cached in content manager
  • fixed bug in scrollbar control that could cause horizontal/vertical sliders to become inactive
  • inner exception + stack trace details added to error logs
  • fixed bug that would show an empty tooltip if text was not found in language files
  • fixed bug in Window Manager that allowed input to propagate from one window to other windows
  • added extra error detail to crash dump files (Hector)
  • fixed escape/enter shortcuts closing Options dialog when setting a key binding

Bugs being worked on

  • monks merging together when crossing on/off ladders
  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original

What I'll probably do next

  • ability to 'pause' the game when testing and return after minor edits