February 28, 2016 · weekly update wip

Week #8 update

Some of my time was spent look into the bug with monks disappearing and reappearing when moving the game window or toggling full-screen. I've found the problem but can't work out how to fix it. FNA uses the SDL_WINDOW_FULLSCREEN flag to toggle full-screen but I use SDL_WINDOW_FULLSCREEN_DESKTOP to maintain the aspect ratio without having to bother with scaling. If you use FNAs default then all works. I'm looking into fixing this but have no ETA yet.

The part of the bug when dragging the window is a lot trickier. Turns out, Windows stops pumping messages to the window so the game isn't updating. I'll keep looking into a fix next month.

The rest of the time was spent giving the projects content manager a much needed overhaul. Whilst not 'officially' on my TODO list, it has been at the back of my mind to give it an upgrade. Nothing was wrong as a whole, don't get me wrong, it just wasn't very efficient. The original content manager was patched onto over and over as more of the original game functionality was added.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


Bugs being worked on

What I'll probably do next week


Quark Robot

A massive Lode Runner fan. You may have guessed that.