Happy New Year

Over the Christmas break, I've been working on movement. This actually went a lot quicker than I thought it would.

  • Movement for Jake & Wes is now 100% complete
  • Numerous small bug fixes - most of these weren't really bugs, rather I just hadn't fully implemented things (monkey-bars to ladders & blasting from a monkey-bar)
  • Using hidey-holes added
  • Optimised animation class
  • Offloaded replacing XNA's media engine to my Brother as it doesn't support loading from an IO filestream or seeking

Happy New Year!