Mad Monks' Revenge: Release 19.3.31

Release notes for build 19.03.31 (March 2019). This build contains gameplay fixes, new features, and general improvements.

Want to chat about this project? Find friends to play online with? Report a bug? Join our Discord channel! https://discord.me/madmonksrevenge

A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.

New

  • added bug to editor to allow tools (including teleports) to be painted over a buried ladder (see GIF below) - this bug was present in the Original game (Connor)
  • CTRL+F9 cheat added to YOG mode (Jon)
    • Goop buckets never run out: you can throw goop around as many times as you like from a single bucket
    • a single snare can be set up as many times as you like
    • small bombs can be set off unlimited times
    • all keys act as skeleton keys; any key colour will open any door
  • auto-saves are created when quitting the game externally (quitting that isn't via in-game) - this applies to both gameplay and editing
  • updated FNA/FAudio to 19.03

editor_paint_bug
Exploiting a bug in the Editor to create hidden items

Online

Apart from gameplay, all areas of the project involved in online gameplay has been rewritten.

Unfortunately, adding support to restore online games required significant changes to the save game format. This means existing games won't open with the build.

prelobby
New prelobby interface

  • interface improvements when changing your server region:
    • green = best server
    • blue = playable
    • yellow = playable, may be slow
    • red = too slow to play or trouble reaching server

online-map-1
Change server regions

Fixes

  • fixed bug in animation system that did not always play the first frame of animation
  • fixed game crash when using the region tools in the Editor (Connor)
  • fixed monks falling into a blasted brick that is closing (Connor)
  • fixed monks not dropping gold correctly, resulting in puzzles becoming unsolvable (Connor)
  • fixed players loosing 2 lives when getting crushed in bricks (Connor)
  • fixed sound slider in the Options Dialog also adjusting the music volume (Connor)
  • fixed Lost City of Ur (Ancient World) audio not playing (Discord)
  • fixed incorrect vertical offset of the J character in the stylized Lode Runner font
  • fixed missing tooltips for items in the Editor parts bin (Jeffrey)
  • fixed bug that befuddled runners/monks while they were drowning or let them fall through a liquid tile (Michael)
  • fixed monks dropping treasure incorrectly when falling into blasted bricks (Tim)
  • fixed bug that allowed a runner to set up a snare in the air when above a monk entry door (Michael)
  • fixed players switching to climb ladder after blasting under some scenarios

Known Issues

  • monks merge/get stuck when crossing on/off ladders