Mad Monks' Revenge: Release 19.2.11

Release notes for build 19.02.11 (February 2019). This build contains gameplay fixes, new features, and general improvements.

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A name in parentheses and in bold is the finder of the bug/quirk. Thanks to all, we appreciate your time and support.


  • updated FNA to latest release
  • icon added to File Dialog when creating a new folder
  • Options Dialog;
    • blast/dig style draw using the current world graphics
    • filtering options draw using the current world graphics and with filtering applied in real-time
  • monks can now be buried inside blasted bricks the same as XBLA Lode Runner and Legacy
    • these monks remain hidden until the brick is blasted
    • levels created in Legacy will now add buried monks


Plus icon added to new folder

Blast/dig style drawn using current world graphics

Filter samples now draw as they do when enabled


  • Lode Runner Legacy importer now creates puzzle sets with Quirks Mode disabled and Classic Mode enabled (Tim)
  • fixed builds not starting on macOS machines
  • fixed game crashing when entering an invalid online game to join (Jon)
  • fixed bug with runners blasting from a monk when Classic Mode is enabled (How, Jon)
  • fixed bug that did not update the HUD with accurate life count (Esh)
  • fixed game crashing when attempting to check highscores (How, Cyantusk)
  • fixed bug that prevented buried items having settings adjusted in the Editor
  • the eyedropper tool now selects buried items correctly in the Editor
  • fixed display scaling issue caused by invalid window sizing
  • fixed Stretch to Fit full-screen option not working
  • fixed runners not falling through a monk (when starting above them) as per the Orignial (runner will land on monk if Quirks Mode is disabled) (Connor)

Known Issues

  • collecting all treasure from a puzzle does not always open the exit doors
  • monks may fall into a closing brick and be trapped inside the brick
  • monks merge/get stuck when crossing on/off ladders