MMR Update #3

Release notes for January 2018 (build 18.01.28). This build contains some minor fixes and enhancements, along with work on network gaming.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


  • lock graphics added when attempting to customize a restored game
  • Japanese translations added for network interface (Stimpy)
  • added proper disconnection message when a player drops out of gameplay
  • load/ready buttons now lock when transferring a network game
  • added support to disable synchronization checks

Locked game options when restoring a game

Regions are now sorted by server based on ping


  • monks would stop when running over another monk in a blasted hole (applied to classic mode) (Howie)
  • valid config files would reset when replacing builds
  • scollbars accepted mouse input when locked
  • game would crash when changing game options (Linux Mint) (Sorin)

Known Issues

  • gamepad feedback keeps going when using more than one controller
  • monks merging when crossing on/off ladders and using ropes
  • switching to windowed mode hides the Dock (Sierra)
  • regen bomb timing does not accurately match the Original