July 26, 2015 · wip weekly update

Week #30 update

What I've done this week##

Week 30 introduced some AI improvements for the monks, plus some new additions for gamepad support and non-English language support. Of course, some bugs were fixed along the way.

I think a lot of the issues that pop up with this rewrite of Lode Runner Online: The Mad Monks' Revenge is me overcomplicating things, such as anything to do with the monks.

Compared to the build from last month, the game is coming along nicely. It is far more stable and far more playable. There is still some more work to do on the AI, add saving/loading games and start LAN gaming.

The July build will up for download on Wednesday (the 29th, Australian time).

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!



Monk AI

Puzzle 19
The lower monk helps to herd the top monk up the ladder


Bonjour le monde!
Bonjour le monde!

Language toggle
Options toggle for languages

Only tooltip text is covered at the moment due to the official font lacking non-English characters as you can see above. I've decided to take the time to draw new characters. This is simple for languages like French and German but very time consuming and complex for other languages with weird characters.

What I'll probably do next week


Quark Robot

A massive Lode Runner fan. You may have guessed that.