June 21, 2016 · weekly update wip

Week #24 update

I've never said this before on our Lode Runner Online: The Mad Monk's Revenge project, but special thanks to Gareth for testing on OS X. If you don't know, Gareth is my brother and has written quite a lot of code for the project - for example, the entire UI system, full-screen toolbox, blasting pixel shader, scores, and darkness/night mode were all written by him.

LAN gameplay has been the sole focus this week and is coming along nicely. Thanks to Rick for being my guinea pig and for the feedback.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!




LAN games isn't a major concern for bandwidth but if/when web games are added it will be. I'd like to be able to reuse 99.99% of the code so I may as well squeeze as many bytes out as possible now. I've got a 4G connection that is not only pricey but limited to 25 gigabytes a month + $10 per 1 gigabyte over the limit - so it is a must to cut out the extra fat.

If you're interesting in network programming or just programming in general, I highly recommend you read Glenn Fiedler's articles on networking.


Bugs being worked on

What I'll probably do next week


Quark Robot

A massive Lode Runner fan. You may have guessed that.