Week #26 update

This weeks update is a day early - some of you may have noticed that the last two updates were a few days late. I've caught up on work after my brother came to visit a fortnight ago.

The June build will be up shortly which you can grab from the downloads page.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


  • fixed monks ignoring rope traps if a runner is standing very close to the left of a trap (Jared)
  • runner fall sound effect no longer stops when he lands if another runner is still falling


Gameplay is on complete with only a few finishing touches to go. One major item remaining is improving gameplay with 200ms latency which will come next month.

  • host can alter the game speed
  • runners can transfer a life to another runner (F2/F3);
  • only Jake and Wes supported at the moment
  • gamers can cast only themselves into oblivion
  • added prompts when a gamer disconnects from the game or the host quits;
  • the prompt says the game will be saved for later - it lies. This will be added next build.
  • pause support;
  • each gamer has three pauses per session
  • only the player who initiated the pause can resume the game
  • you cannot move around to resume the game like you can in single or two-player games; you need to use the shortcuts or click on the hourglass icon
  • inspiration taken from StarCraft 1 LAN

Web game pausing
Host pausing a game

  • fixed bug with some tools crashing the game
  • fixed crash when toggling ready status in the lobby

What happens when a game is complete? At the moment, you are unceremoniously dumped back to the main menu.

All cheat codes work except for the YOG mode.


  • added F1 shortcut to toggle balloon help (Howie)
  • updated English language file;
  • only English is present at the moment but it is easy to add other languages
  • fixed bug that allowed the game to choose a screen resolution larger than the current display mode (Howie)

Bugs being worked on

  • monks merging together on ladders (Leandro)
  • monks bunching together too closely on ladders (Howie, Gareth, Me)
  • monks running to the left on Mac OS (every Mac user...)

What I'll probably do next week

  • bug fixes
  • monks getting to close together on ladders
  • improved upon LAN