Week #32 update

Like last weeks post, it appears not a great deal was done. Quite a lot of time was spent fixing the monk AI reported by Steve, Howie, Ali and others. A lot of time was also spent playing LAN games and making a list of things to fix.

The other main item done was streamlining the editor. The code isn't bad but after 3 years, some of it is very decrepit.

Thanks to Leo too for sending me some nice bug videos to work on which I hope to get fixed this coming week.

If you're a keen puzzle maker then don't forget you can now make puzzles with four runners.

Four players
Jake, Wes, Jane and Digmo

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


  • paint helper now shows when using the eraser (Gareth)
  • erase updated;
  • when holding down erase (or right+click) you can now go back over a previously erased area
  • this allows you to pass over a buried item and come back with having to release erase 1st
  • behaviour matches MS Paint.
  • paint updated; matches erase behaviour above
  • massive amounts of streamlining done to the editor to improve performance and code maintainability


The most important thing fixed this week was monks. Many have reported monks not working correctly - bunching together wrong, merging together, climbing out of holes wrong and a whole whack of other issues. Nearly all of these have now been fixed.

Monks still need quite a fair bit of work to get them to match the Original.

  • numerous fixes to monk AI
  • vast improvements to monks determining which runner to chase


  • resume game on the menu no longer works for the host only
  • limited lives and start life options now take effect for LAN games


  • fixed bug that did not clear the last controlled tabbed when closing a dialog
  • fixed bug with keyboard shortcuts
  • you can now save a print+screen by pressing F12;
  • shot will be saved to your Lode Runner directory
  • you can now use keyboard shortcuts when the mouse is not inside the game window (Leandro)

Bugs being worked on

  • monks merging together on ladders (Leandro)
  • monks bunching together too closely on ladders (Howie, Gareth, Me)
  • runners not entering exit doors (Howie)
  • monks and runners not getting squished in blasted blocks (Howie)

What I'll probably do next week

  • bug fixes
  • continue editor streamlining