Week #33 update

My brother came to visit for the start of the week and I went to visit him at the end of it. Usually when this happens little work gets done on Lode Runner. This time was different; we spent several hours playing LAN games, finding issues, and just general testing.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


  • when creating a new puzzle set any previous undos are now cleared
  • region/cut/copy/paste updated to match MS Paint;
  • if you delete a selected region and the region has moved, it will no longer remove the tiles beneath
  • you can now cut a selected region to remove it
  • cut/copy/paste will play a sound (the same as undo does) if nothing was selected;
  • I personally prefer an audio warning that I'm doing something wrong
  • hovering the mouse over any kind of bomb will highlight what will be destroyed in the bomb radius;
  • obviously this will only be useful if the bombs are detonated where painted (think buried bombs, etc.)
  • should help when play testing to determine if the puzzle can be solved
  • also, the puzzle in the image below was created in under 2 minutes (by pressing CTRL+R then manually tweaking until it could be finished)

Bomb helper
Explosion radius


  • if a player teleports to a receiver that is inside a block, they now instantly die to match the Original;
  • you need to use Jim Winkler's LodeEdit to edit puzzles to do this
  • monk fixes;
  • monks no longer get trapped in a block when eating a runner in a blasted hole
  • monks will eat runners falling into the same blasted hole as them
  • improved collision tests for monks eating runners
  • fixed bug that did not squish players in blasted blocks (Howie)
  • bombs detonating at the same time (such as already alight regen bombs) now detonate at the exact same time
  • fixed bug with overlapping explosions causing delays to blocks restoring (Leandro)
  • new secret exits doors added;
  • not really "secret"; they are just doors that don't show up in the puzzle
  • same rules apply as the Original secret doors - you mustn't collect all gold in order to enter the door
  • this feature was suggested by multiple fans of Lode Runner (sorry, I don't seem to have a record of who)

Secret exits
Secret exit door


  • edited tooltips based on this MSDN article
  • tips now use present tense and start with an imperative verb
  • Original verbose and robotic text re-worded
  • shortcuts in tooltips will now show as "COMMAND+key" on Mac instead of "CTRL+key"
  • fixed bug that did not render rich-text the correct colour

Bugs being worked on

  • monks merging together on ladders (Leandro)
  • monks bunching together too closely on ladders (Howie, Gareth, Me)
  • runners not entering exit doors (Howie)

What I'll probably do next week

  • bug fixes
  • continue editor streamlining