January 30, 2016 · weekly update wip

Week #4 update

What I've done this week##

Multiplayer improvements such as an extra two runners (Jane Peril and Digmo) and a lobby system has been pushed back until next update. It requires far more time than needed to get working correctly. This will be the main focus for the February update.

This week was spent (apart from working on LAN) fixing several compatibility quirks against the original Lode Runner Online: The Mad Monks' Revenge and doing some a few bits 'n bobs from my TODO list.

The January build is now ready to download. Pop over to the downloads page and get yourself a copy. All the bugs that prevented you from solving the official puzzle set when using the December build have been fixed. You can read a complete January roundup post here.

Finally, a few weeks ago I mentioned updating to use the latest version of MonoKickStart (allows .NET apps to run on OS X and Linux). Due to a few problems with Mac machines, this build will be using the older version.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!



Bugs being worked on

What I'll probably do next week


Quark Robot

A massive Lode Runner fan. You may have guessed that.