January 30, 2016 · news downloads

January 2016 update now ready!

Welcome to the 1st build for 2016! Over 40 bug fixes, updates and improvements were made to Lode Runner Online: The Mad Monks' Revenge rewrite. Of these, 29 were submitted by testers. Although this month is rather light, quite a lot of inconsistencies with the original were fixed. This is very important in making the gameplay match as close as possible.

If you're new to this blog and to the project, each month I do a post with a brief list of what was done this past month. If you'd like to read these posts in full then here are the links to week #1, week #2, week #3 and week #4.

If you find anything at all that is wrong with the game so far or have any ideas or suggestions, please get in touch with me. Your feedback is very important to making this project as good as it can possibly be.

Special thanks this month to Leandro, Jeffrey, Jared and Adam. The builds now include the puzzle sets from Leandro (Mad Monks TRUE Revenge), Jared (Death Match and Little Bad Guys) and by Adam (A & J Levels2). The puzzles will show up the file dialogs - you don't have to copy them, they'll just be there.

Continue reading for a summary of all the fixes, improvements and new features in the January update.


The name of the music DLC has changed. You can get it via the downloads page. If you've already downloaded the DLC, don't worry - just copy it as-is into the games DATA folder and it will work. You don't have to do anything.


World select with music
Music can now be chosen in the World Dialog


The post-credits cut-scene was converted to the original Presage format. You can blog posts for part 1 and part 2.

*Mad Monks' Revenge bonus ending scene*

The game now offers and in-game menu which has been absent for a year now. ALL the keyboard shortcuts from the original game will work in this rewrite. Accessing the options dialog when playing allows you to changes keys, swap to a gamepad, toggle audio, etc. without having to first save your game, then return to the main menu. Anything you alter will take effect immediately.

In-game menu
The new in-game menu

A new quirk called Fall immunity has been added to the Quirks Mode list. In the original if a monk eats a runner when he is falling into a hole, he will run off or idle instead of the expected behaviour of falling.

Eat and run

If you turn Quirks Mode off the monk will drop into the hole as you can see below.

Eat and fall


Centred tooltips


Quark Robot

A massive Lode Runner fan. You may have guessed that.