November 14, 2016 · weekly update wip

Week #45 update

Special thanks to Greyfax for help with monk AI - the monks no longer jam/vibrate on spot when looking for a runner to chase.

Work on LAN gaming is coming along nicely. The ability to play LAN games has been in the builds for a couple of months now and is very fun. There is still a little work to go before we have something that I consider "complete". Most LAN testing is done by myself on the one machine with simulated packet loss and latency thrown in to make testing more accurate but this is no substitute for real-world testing. With the help of LogMeIn's Hamachi we've been able play LAN games over the Internet.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!




Testing over the internet has shown that lag is the real killer. For a good gaming experience, <100ms is ideal but the game is still somewhat playable up to 200ms. If your connection is quite slow (200ms+) then I don't recommend playing MMR over the internet just yet. This may seem very obvious, but don't forget, Lode Runner Online: The Mad Monks' Revenge can be played with two players on the same keyboard.


Bugs being worked on

What I'll probably do next week


Quark Robot

A massive Lode Runner fan. You may have guessed that.