Week #46 update

Most of this week was spent playing Lode Runner Online: The Mad Monks' Revenge rewrite over the Internet. This has been a massive help in improving LAN/web games. All bug fixes this week were identified while playing these games.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


  • monk fixes;
  • fixed pause when crossing off a ladder in some scenarios
  • fixed changing climbing directions on ladders if a monk is too close behind - matches the Original
  • can no longer fall into a blasted block that is being aborted (eg; blasted too close to the monk)
  • can drop gold on hidey holes or exits - matches the Original
  • fixed crash when monk attempted to drop gold
  • befuddled monks can no longer climb down the ladder to escape it


  • refactored network code
  • reduced overall complexity when processing player updates
  • significant bandwidth reduction
  • when the game is out of sync, a message box shows instead of crashing


  • music on main menu now pauses when game is not active (minimized/lost focus)

Bugs being worked on

  • runners not entering exit doors (Howie)
  • some Windows machines not be able to detect LAN games (Steve)

What I'll probably do next week

  • work on outstanding items on my TODO list
  • improve network gameplay