November 27, 2016 · weekly update wip

Week #47 update

Like the last couple of weeks, most of my time was spent playing LAN games over the Internet with my brother. The rest was spent taking care of some bugs.

The next monthly update - December's - will be uploaded on December 1st (Australian time). Usually monthly updates are uploaded on or around the last weekend in the month.

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!



There are some differences between this rewrite and the Original game regarding rubble;

Monks in rubble
Monks in rubble

Runner in rubble
Runners in rubble


Testing Internet gaming this week has shown an average of 65kb per puzzle in bandwidth with 75% of this originating from the host. We played the excellent Debra puzzle set (ships with all copies of this game) made by Debra Day for Lode Runner: The Legend Returns. Of course, this isn't a set rule: games with more action (lots of monks, tools, blasting, gold collection) going on will use more bandwidth.

If you're only an occasional blog reader you might be wondering why bandwidth matters that much for LAN games or how you access web games. Bandwidth matters since LAN/web games are one and the same so we want to squeeze as many bytes out as we can. As for how you access web games, at this time you can't. If you'd like to play you'll need to use a tunnelling service (such as LogMeIn's Hamachi).

Out of sync
Out of sync message

Chat messages
Tweaked chat messages

Bugs being worked on

What I'll probably do next week


Quark Robot

A massive Lode Runner fan. You may have guessed that.