Week #48 update

Not a great deal is left to go on the project. This week I've been slowly going through my TODO list and also playing the game. This might come as a surprise to some but I don't actually play Lode Runner all that much.

The December build will be up for download tomorrow (Saturday 3rd, Australian time).

A name in parenthesis and in bold is the finder of the bug/quirk. Thanks to all, I really do appreciate your time and support. Cheers!


  • removed unnecessary cast when drawing object values (ones you see with pliers tool)
  • tweaked UI (no visual changes)


  • fixed bug that allowed monks to drop gold on other objects (gold or tools)
  • fixed monks not swinging when caught in rope traps
  • added "Trapdoor between ladders" to Quirks Mode
  • fixed bug that pushed a player out of a trapdoor/fall-through block incorrectly
  • tweaked the pixel shader used on most effects
  • fixed bug that allowed monks to merge when crossing off a ladder + climbing out of a hole


  • allow cheats now enabled by default in lobby


  • updated FNA engine to 16.12
  • migrated UI message boxes to one central dialog;
  • previously, if a dialog wanted a message box then it create one for itself

Bugs being worked on

  • some Windows machines not be able to detect LAN games (Steve)

What I'll probably do next week

  • lobby overhaul behind-the-scenes
  • monks merging when crossing ladders