December 2, 2016 · news downloads

December update now ready!

The main focus of the December build was LAN games. The goal is to use the same code for both LAN and web games so making sure LAN games is as best as it can be is a must. Bandwidth usage has been cut by over 50%, plus, overall complexity of player movements/updates has been drastically improved. All of this means that when we get to adding true online support that it works straight out the box.

Monks choosing which runner to chase has been problematic for some time now. Special thanks to Greyfax for helping me to finally fix this long outstanding issue.

What are you waiting for? Head on over to the downloads page page and get a copy!
Special thanks this month go to Greyfax, Howie, Leandro + everyone who downloaded the September (or any previous) build.

This monthly post covers the highlights from the last month of work. If you like to read the weekly update posts featured in this build, you can find them here: weeks #44, #45, #46, #47 and #48

If you find anything at all that is wrong with the game so far or have any ideas or suggestions, please get in touch with me. Your feedback is very important to making this project as good as it can possibly be.

Continue reading for a summary of all the fixes, improvements and new features in the December update.




Out of sync
Out of sync message

Disconnecting from a web game
Game over, disconnecting from the game


What's coming next?


Quark Robot

A massive Lode Runner fan. You may have guessed that.